Thank you Game and a Curry for the hilarious game review. Check it out!
Also! We are at 4 days left in the Gruff Kickstarter Campaign! Hard to believe it, cause its been a screamer. If you haven't jumped in, now is the time to taste that sweet sweet goat milk. We have another shepherd waiting in the stretch goals and we can get Lord Colefield. Go Go Go!
We are celebrating the half-way mark of our Kickstarter campaign by adding extra rewards to the Collector Tier. In addition to receiving the game, the sketchbook, and the poster, you will also receive a limited edition playmat, an original gruff sketch, and 3 Kickstarter Exclusive alternate art Gruff Character Cards! These rewards will also be included in the Painter Tier and the Shepherd Tier. Thanks so much for all of your Support! http://kck.st/1EKG35v
"Well, this is it. The very first 10/10 we have ever given, and probably one of the only ones. I have never fallen so hard and so quick for anything other than my wife and son in my life. This game was dynamic, fun, entertaining, and just all-in-all one of the more fun times I have ever had playing a game." -Adam Atkinson AROTDREVIEWS
Big thank you to The Meeple Mechanic for hosting a design interview with Brent Critchfield, Design Director on Gruff!
"Gruff is designed as a hobby game, rather than a more session-based experience. In that space, replayability is extremely crucial. It is actually so crucial that I don't think of the problem in terms of how can I make my game more replayable, and instead think of it in terms of creative depth. I am trying to create a system that a player will be able to search for solutions to the problem "How do I defeat the enemy shepherd" and can find a wide variety of answers based on his/her play style and preference. The short answer is that you design a lot more game than a player will be able to experience in just a couple dozen plays." Keep up with the campaign!
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