Game Description
Clash is a tactical card game of brutal battle goat combat. It can be learned in just a few minutes, but has a tremendous amount of depth. The box contains enough content for 2 players to play immediately, or you can unlock nearly limitless deck-building options by combining Clash with our previous game "Gruff". A game we successfully Kickstarted last year!
At Studio Woe we were hunting for a type of game that would provide the strategic depth of collectible card games, but sidestepped the fun-killing pitfalls of that genre. We took cues from board games and our experience developing video games to create a new type of card game that we really love.
Features
History
We've always been excited about playing and developing card games, but prior to 2016 we were preoccupied by our our jobs creating worlds in the League of Legends, Warhamer 40k, and Darksiders franchises. Now four years later, and through extensive testing, one of our side projects evolved into this crazy game called Clash. The game is now complete and in the final stages of preparation for manufacturing. We are seeking support from our Kickstarter campaign to bring this game to players and help build its community.
Accolades
"Games become this horrific snowball of teeth and ooze the longer fights go on. It's GLORIOUS."
-Jason Dobson, Indie Cardboard
"Simple. Easy. Quick. Studio Woe has done a great job of making a tight, streamlined competitive card game with Clash of the Battle Goats; it’s a breeze to teach and to modify, and with the few mechanical tweaks from Gruff it really provides a fast-paced experience with some good strategic depth."
-Ben Duerksen, CoG Gaming
"Clash works as a great introduction point into previously released Gruff. Cards can be used from both games to add even more combos."
-Josh Eisbrenner, so1ks
Accolades for the World of Gruff
"Well, this is it. The very first 10/10 we have ever given, and probably one of the only ones. I have never fallen so hard and so quick for anything other than my wife and son in my life. This game was dynamic, fun, entertaining, and just all-in-all one of the more fun times I have ever had playing a game."
-Adam Atkinson AROTDREVIEWS
"In every sense, Gruff has been a labor of love for the folks working on it, and you can see it in every monstrous detail of the fun but terrifying art style. Gruff‘s simple concepts allow for both new gamers to have a competitive card game experience, while still giving seasoned players the depth of a full collectible card game."
- ROBERT HORNBEK, Geek & Sundry
"What I like most about Gruff is how it speed-injects the feeling of other constructed deck games in its own tight format. I was a big Magic player for a long time, and what I loved most about it was playing big creatures and cool spells. Gruff distills the constructed experience, with the creatures providing the mana and lots of synergies between cards, so that you get a lot of that satisfying feel at a fraction of the time investment."
-Andrew Fisher, Gameosity
"A card game stemming from the likes of Magic, but similarities end with the cards. Gruff is a mix up of Cube Draft style, deck building, and Commander mode, and adding in a few mechanics of poker to outplay your enemy, while having a bit of a miniatures feel to it as well."
-Bobby C. Gamer Assault Weekly
Clash is a tactical card game of brutal battle goat combat. It can be learned in just a few minutes, but has a tremendous amount of depth. The box contains enough content for 2 players to play immediately, or you can unlock nearly limitless deck-building options by combining Clash with our previous game "Gruff". A game we successfully Kickstarted last year!
At Studio Woe we were hunting for a type of game that would provide the strategic depth of collectible card games, but sidestepped the fun-killing pitfalls of that genre. We took cues from board games and our experience developing video games to create a new type of card game that we really love.
Features
- Beautifully aggressive art style hand crafted by some of the artists behind Darksiders 2 and Warhammer 40k (Dark Millenium Online).
- Bazillions of completely distinct deck types.
- A new type of combat card game that allows you to start with your favorite creatures in play and keep them throughout the game.
- A new type of deck building system that allows you to rapidly alter your build to counter your opponent's style.
- Positional gameplay that adds a new dimension to all of your combat decisions.
- A moment to moment combat simulation that creates a more visceral feeling game.
- Evolving gameplay that makes each turn a more intense experience.
History
We've always been excited about playing and developing card games, but prior to 2016 we were preoccupied by our our jobs creating worlds in the League of Legends, Warhamer 40k, and Darksiders franchises. Now four years later, and through extensive testing, one of our side projects evolved into this crazy game called Clash. The game is now complete and in the final stages of preparation for manufacturing. We are seeking support from our Kickstarter campaign to bring this game to players and help build its community.
Accolades
"Games become this horrific snowball of teeth and ooze the longer fights go on. It's GLORIOUS."
-Jason Dobson, Indie Cardboard
"Simple. Easy. Quick. Studio Woe has done a great job of making a tight, streamlined competitive card game with Clash of the Battle Goats; it’s a breeze to teach and to modify, and with the few mechanical tweaks from Gruff it really provides a fast-paced experience with some good strategic depth."
-Ben Duerksen, CoG Gaming
"Clash works as a great introduction point into previously released Gruff. Cards can be used from both games to add even more combos."
-Josh Eisbrenner, so1ks
Accolades for the World of Gruff
"Well, this is it. The very first 10/10 we have ever given, and probably one of the only ones. I have never fallen so hard and so quick for anything other than my wife and son in my life. This game was dynamic, fun, entertaining, and just all-in-all one of the more fun times I have ever had playing a game."
-Adam Atkinson AROTDREVIEWS
"In every sense, Gruff has been a labor of love for the folks working on it, and you can see it in every monstrous detail of the fun but terrifying art style. Gruff‘s simple concepts allow for both new gamers to have a competitive card game experience, while still giving seasoned players the depth of a full collectible card game."
- ROBERT HORNBEK, Geek & Sundry
"What I like most about Gruff is how it speed-injects the feeling of other constructed deck games in its own tight format. I was a big Magic player for a long time, and what I loved most about it was playing big creatures and cool spells. Gruff distills the constructed experience, with the creatures providing the mana and lots of synergies between cards, so that you get a lot of that satisfying feel at a fraction of the time investment."
-Andrew Fisher, Gameosity
"A card game stemming from the likes of Magic, but similarities end with the cards. Gruff is a mix up of Cube Draft style, deck building, and Commander mode, and adding in a few mechanics of poker to outplay your enemy, while having a bit of a miniatures feel to it as well."
-Bobby C. Gamer Assault Weekly
Team & Collaborators
Brent Critchfield Design Director Virginia Critchfield Creative Director Avery Coleman Illustration Links http://www.studiowoe.com/ Company Website. http://www.studiowoe.com/gruff.html Official Game Page. https://www.kickstarter.com/projects/31839895/gruff-the-tactical-card-game-of-mutated-monster-go Kickstarter. |
Contact
Inquiries [email protected] @4science https://www.facebook.com/studiowoe Web http://www.studiowoe.com/ |